Over the Weekend, Altdorf fell on the Averheim server, for real this time, to another late-night ninja. Mark Jacobs’ comments on the matter are mostly fair, but not enough to save a game that appears increasingly fragile. I shall keep my ear to the ground, and will probably return at some point, but I shan’t be playing after the 30 retail days are over. Consider my subscription cancelled.

One thing I do take issue with is the “yeah, well, how would you do it better?” tone in Jacobs’ post. Sorry, Mark – that’s your job. My role is to pony up $15 a month. Yours is to give us a good, playable, functional game that holds up for more than the first three weeks of release, and if the final product is lacking in one or more of those departments, it’s not my problem. Nor is it my job to be loyal to your game – your job is to make me loyal by giving me a game I can stick with.

There are plenty of good games out there to play – I will be happy to spend my money on somebody else’s product. I’m sure I will be back in a few months to see how it’s doing, but for now WAR appear to me to need some maturation time. And yet, WAR’s design is such that giving it that time may actually hurt more than it helps.