Pointing out the problems with an MMO launch makes one a hater, of course. But despite the label I am enjoying Guild Wars 2 thus far, no matter the issues — at least once the dealbreaking issue of not being able to log in was fixed. That’s the one unforgivable issue you can’t overlook.
And some people are still reporting it, although it’s hard to say how many of those folks have issues on the user end. A lot, to read ArenaNet’s note on the subject, although I would like to think that folks read the fine print when they elected to reserve a copy using the traditional method rather than pre-purchasing… but then, some retail outlets, notably Best Buy, were very unclear about how this whole thing was going to work.
Other, lesser issues abound. Lag is still sometimes an issue. The event in the Charr starter instance is stuck on the stage before the boss. Players are getting kicked from guilds randomly, and guilds can’t send invites. The Trading Post is still down. The forums are still down. This launch cannot yet be called a catastrophe, but it’s been far, far from clean.
There are excuses to be made, of course. And maybe everything will be cleaned up come the true launch on Tuesday. But if I had to guess I’d say the problems will get worse when that happens. I have little doubt that things will sort themselves out eventually, and I personally am inclined to be lenient when the game is fun and novel and the difficulties aren’t game-breaking, and they aren’t at the moment.
I have my main up to level 18 and did my first brief batch of WvWvW, and it was a lot of fun. I can definitely see the great game design at work here through the swarm of bugs. When it’s working it really does sing.