Dark Age of Camelot is a game that I thought I knew a bit about, even though I’d never played it – Realm vs. Realm, pseudo-Arthurian setting, released in 2001, wide variety of races and classes. That’s all true, but it turns out that the game has a rather different feel than I expected, and that’s both good and bad.
I hadn’t really put it together that 2001 is only two years later than 1999, when EverQuest was released. My initial MMO experience was formed by WoW, EQ2 and Vanguard (and EVE, to a lesser extent, but that’s not very similar to anything else, so it’s easy to not use it as a standard to measure other MMOs by.) That DAoC feels so much like EverQuest took me somewhat by surprise, but it shouldn’t have.
This has an upside and a downside. Like EQ, DAoC has an interface that is not at all user-friendly by today’s standards. But also like EQ, it’s fairly powerful, relying more on slash commands than fancy GUI elements. There are probably commands in WoW that nobody uses because the default UI gives you everything you really need in graphical form, but in EQ and DAoC you’re playing a loser’s game if you don’t learn them.
This creates a somewhat steep learning curve to today’s gamers, used to being spoon-fed information, not just by WoW but by new-ish games in the same tradition such as EQ2 and Vanguard. This does not make the EQ/DAoC approach better – I’d argue strongly against that, in fact – but it does have a certain retro charm. UI responsiveness is okay – not up to WoW’s standard, but then, nothing is (Vanguard comes pretty close, for what it’s worth.)
When you first log into a server, you choose a realm; Albion, Midgard or Hibernia, roughly equivalent to Britain, Scandinavia and Ireland in general cultural feel – but this is a fantasy world with historical and mythological trappings, make no mistake – many of the races are very fantastical. Your choice of realm determines what races are available to you, and in turn what classes you can pick from.
I’m the kind of guy who likes having a wide selection of different character types to choose from – DAoC has 19 races (21 if you count the Minotaur three times,) and 44 classes to pick from. As in other traditional MMO, race is mostly a choice of flavor or aesthetics, and what statistical difference it makes appears to erode rapidly with leveling. But having the choice is fairly nice. The number of classes is somewhat deceptive, in that many (if not all – I’m not sure yet) have an equivalent in the other realms that plays pretty much the same, something that WAR borrows.
WAR, from what I can tell, integrates the RvR aspect directly into play, and fairly early in the leveling process. You can apparently level in RvR in DAoC, but I’m not yet sure where to go for RvR yet, or what level I have to be to get there. The low-level PvE is pretty conventional, but more quest-driven than EQ. There’s also crafting available in a number of different professions, but I’m a bit unclear on how it works and how choice of crafting skill is managed, although you can follow multiple crafting paths.
There’s armor dyeing right from the beginning, which is wonderful – although some of the colors get fairly expensive, and the selection available to a new low-level character is pretty limited just due to money. Annoyingly, though, quest rewards aren’t obviously flagged by whether you can actually use them or not, so a bad choice on an early quest meant I didn’t get the nicer quest armor, and had to settle for what I could find at a vendor.
There is zoning, and in some places, chunking a la Vanguard, complete with momentary lag. I can forgive this because of the game’s age – I’m inclined to be less charitable to newer games without seamless worlds, despite WoW making that the de facto standard.
Graphically, the game is almost shockingly good, considering its age – it looks far better than EverQuest in every way, and upon arriving in and looking around the tutorial area (a more recent addition, I believe,) my though was literally “Hey, this looks just as good as LotRO.” Obviously, it doesn’t have the dynamic lighting, reflections and shadows of that latter game, but if you turned all that stuff off, DAoC looks almost as good. Animations are maybe a notch above EQ’s, and not up to the modern standard… but again, 2001. The last game of this era that I tried was Asheron’s Call, the graphics of which are absolutely laughable – this looks like Crysis in comparison. Once I got out of the tutorial area and into an older zone the graphical quality went down a couple of notches – to something much more reminiscent of EQ in the landscapes and backgrounds – but the character models are still far better.
My biggest concern is, I guess, server population – an RvR based game will absolutely collapse without a sufficient population. I’m assured that at the level cap there’s plenty going on, but what about below that?
Overall, my initial impression is very positive – this is a game I may well look back in on at a later time. It’s flavorful, full-featured and mature, and well worth investigating. I’ll be playing some more this week (basically until the WAR open beta begins,) and I may have more to say on it.
June 25, 2009
The Mythic/BioWare Merger and What it Means for DAoC
Posted by Ardwulf under Commentary, Dark Age of Camelot[3] Comments
Probably nothing, for the time being. DAoC has aged remarkably well, although it has to be in a zero-growth situaton. I place a lower limit on its continued lifespan of a year and a half, and it could easily be two or three times that, depending on how great the abandonment rate is. I have no idea what kind of development team DAoC retains, but it’s probably small, and likely to get smaller some time in the next two years, as BioWare decides to go with the bigger moneymaker that is WAR, and sees DAoC as a distraction from their priority project, which is SW:TOR.
In any case, DAoC is doomed. But not neccessarily to any greater extent today than it was a week ago. Mythic alone was just as likely to make a decision to cancel it as BioWare will be. I’ll be surprised if it’s not still around a year from today, but I’ll also be surprised if it’s still here two years after that.