This is one of those days.
Remember me musing a few days ago that 31 launch servers sounded like a lot? AoC may need triple that.
MMOCrunch is saying that Age of Conan is shipping 700,000 units worldwide for its launch, including 110,000 units of the Collector’s Edition, all of which are sold. If true, this is a phenomenal number – more units than even WoW shipped at launch, and well over what LotRO shipped. To say the least, this is an extremely good sign for Age of Conan.
The tricky part is that 700K units shipped do not necessarily translate into 700K units sold in any particular period of time, and that 700K players at launch do not translate into 700K players two or six or twelve months later. Copies could lay on shelves collecting dust and subscribers may desert, or there could be a huge sales run and product shortages. In other words, the number alone does not really give us a complete or accurate picture of the success or failure of the launch. I would like to be optimistic, and the 700K figure is probably three times what I would have expected, but we’ll just have to see how well the game holds up over the coming months. If nothing else, these numbers imply immense strain on Funcom’s server infrastructure at least over the next week or so.
In other good news, yesterday was a banner day for this space, setting a record number for total hits, and launching yesterday’s gigantic post into the top five most viewed posts ever on this blog (there’s a months-old EQ2 post that still gets hits because it was linked from the EQ2Players site.) Thanks to all for tuning in.
The servers were down in preparation for launch most of last night and during the early morning hours this morning. This is understandable but kind of unfortunate. For me personally, I didn’t get to log in at all, which dashed my hopes of getting out of Tortage before the massive launch rush hits – I was so close. Hopefully every server won’t be utterly swamped tonight and I’ll be able to get some playtime in.
A guild called Ebonlore on the Tyranny server has apparently leveled all of its leaders to level 80 in two days due to some kind of experience exploit. This kind of bug is probably inevitable in the launch of any game, and this kind of behavior is… well, kind of inevitable from Ebonlore; they got themselves banned from Vanguard for something similar, and that’s not the only game whose door they’re no longer allowed to darken.
What’s their motivation for doing this kind of thing in title after title? I mean, they’re not really playing the game, are they? Buy the game for $50, play for two days, get to brag about world firsts for all of fifteen minutes, then get banned – what an experience! What a thrill! What a bunch of retards! Seriously, I just don’t get it, unless it’s Tiny Penis Syndrome, which is of course quite possible. Then again, it won’t impact my play experience, so why should I care as long as Funcom takes care of it?