EVE and Internet Tomfoolery

I’m getting a little of the EVE itch right now after listening to Shut Up, We’re Talking episode #43, which talks quite a bit about EVE from the standpoint of how it’s different from other MMOs past and present. I agree with many of the points made, and differ with others. One thing that struck me was that some commenter ripped into Karen for having the audacity to ask why the EVE community puts up with the various scandals, while at the same time playing EQ2, since SOE is the most underhanded bunch in software development, or something to that effect.

Now there’s a young man who needs to be hit a few times on the ass with the Board of Perspective. He’s apparently never heard of StarForce, or the various flaps that, say, Microsoft has been party to, or the instances of malfeasance at darling Apple. Or, indeed, much of anything outside the immediate sphere of MMOs.

Now, most of the various CCP “scandals” have been much ado about nothing, but so have most of SOE’s major cockups. SOE has certainly made more flat-out mistakes than CCP has, but they’ve also been around considerably longer as a company (inheriting plenty of reputation issues from Verant,) and have many, many more titles and development groups to keep track of. The question was not whether no other MMO publisher ever does anything shady or foolish, but why instances of such at CCP tend to blow over a lot more quickly and with a lot less community ire. In contrast, even the utterly trivial incident of SOE moving some characters from a test server to a non-PvP live server had people going berserk for weeks.

I am not, of course suggesting that either company has never done anything remotely questionable – both companies have. But certainly the notion that CCP is staffed entirely by diligent ethical paragons, while SOE HQ is filled to the back cubicles with mustache-twirling villains is pretty ridiculous.

Anyway… I’m catching up on MMO podcasts, which my iTunes had stopped updating automatically for some reason. Shut Up, We’re Talking is one of my must-listens, and I highly recommend it.

2 responses to “EVE and Internet Tomfoolery

  1. The infamous T20 threadnaught, Zulupark’s carrier threads (months and months of bile), the nano-nerf (oh, the angst), unsubbed skill training (still going)…

    I wonder where the impression of CCP community issues as blowing over “a lot more quickly” comes from. It doesn’t seem accurate.

  2. I didn’t quite buy Karen’s impressions that the antics they pulled in EQ1 were in any way near the possibilities and consequences of what takes place in EVE Online on a daily basis. Espionage or not, the most you could do was cause guild drama and interrupt encounters. Pfft. Every game has guild drama of epic proportions. That’s old news now and NOTHING – no sort of guild drama in another game can equal the impact of a huge corporation being broken in EVE, unless it leaks into real life and people end up on Cops. In my mind, the two cannot be compared.

    The drama I witnessed as noob, in a noob corporation that was hit with a war declaration, had people crying on vent and rage quitting. Not knowing they’d be caught up in a war dec that evening, some players had logged in and gotten their uninsured ships and outdated clones blown to bits. Miners and PVE players lost everything in seconds – months of work evaporated. Stupidity on their part for sure, but these are huge losses that can’t be compared with shenanigans pulled in a PVE game.

    I think players are more forgiving with EVE because it is a no-holds-barred environment. There are no rules of conduct and players always test the bounds of games. You find it in WOW – players stumbling across things the Devs didn’t expect and exploiting them, and that’s a game on rails. No one is surprised when that sort of stuff happens in EVE.

    Has CCP been slow to address some things? Yes. Have employees been accused of wrongful behavior? Sure. Here again, EVE is like the wild-wild west. Players aren’t happy when these things occur and the forums going into nuclear disaster mode. However, it’s much less, ZOMG how on earth… I think it’s a different mindset that you don’t get if you haven’t played EVE.

    As for having the taste to play again, I keep going back myself. I’m about to kick off another EVE tour so to speak. The quandary with EVE is that it takes a lot of time just planning what you’re going to go let alone executing it. I love that side of it when it’s the only game I’m playing. But it makes it hard to fit in my schedule when it’s not.

    It’s difficult to pick EVE up for 30 minutes and do something active when you’ve been gone for weeks. When you stay connected to the game it’s much easier to play in casual spurts. 30-minutes of mining, PVE, salvaging, production (crafting), play the market, etc. However, that is very difficult to do when you leave for long stretches of time. That’s one of the reasons why over a year ago, I’d posted about hoping CCP would open up aspects of the game to web clients. You could stay connected without logging in and perform things like skill training, fitting a ship, kicking off production runs, etc. from the Internet. All the things you do in a hanger could be accessible via a thin web client. This would make it much easier to jump back in and “do something in your dang ship” when you have the time to log into the actual game.

    I think enabling web client access for the passive activities in EVE will be HUGE win for CCP. I’ve read that they are looking into these options. I predict a huge surge in subscriptions when they unveil these options. It’s going to be the ultimate sort of solo RTS addition/mod for an MMO, if that makes any sense. *Smile* It would be the first and only MMO to embrace these options and this game is ripe for it. You already have a whole segment of the population that is playing a crafting game in EVE because everything is player-made. You can’t just run up to an NPC and buy equipment. You have players that are focused on empire building (corporations) and are more engaged in the business side of the game. Imagine what will be possible if all the passive stuff was offline. I believe they’ll attract RTS type players who might not be interested in PVP or PVE but will settle into a combination of the other casual (non-combat or flight) opportunities to be had in a game like EVE. I’m excited to see what this brings to the game. I fully expect a new type of EVE player to enter the fray for the betterment of the whole game population. Good stuff. Exciting stuff. I can’t wait to watch it unfold.

    Whoops – long response. Going to post on blog to get other opinions. I think this is a good topic.