This is a neat idea that I’m sure will be recieved well, but it speaks to me of an endgame-oriented focus that I am (still) not sure AoC can support. In addition, there’s a big caveat – you can only do it once. I’m not sure if this means that if you create a new class at 50 and delete it, you can do it again, or if it’s truly a one-time only thing.
What I would prefer is a solid, steady leveling curve with varied, quality content in multiple paths leading up to the cap. It’s actually surprising how few games offer this. EQ2 is the only one I can think of, really – even WoW is somewhat lacking in this regard, although less so than previously. What could a game do to encourage people to not only continue playing their capped characters, but also to level new characters as well? City of Heroes seems to manage this better than any other game I’ve seen, despite a kind of shallow array of mechanical directions for characters to go and generally repetitive content. Then again, CoH is still the only game in town for those who want a superhero MMO – at least for the moment.