Okay, so the rundown of changes and additions in World of Warcraft: Cataclysm, for those who don’t know already:
- Level cap raised to 85. It would only surprise me a little if this opens the door to Blizzard bumping the level cap in inter-expansion patches. I’m still thinking that one through.
- New races are confirmed to be Worgen and Goblins. The starting zone for Worgen will be Gilneas, for Goblins it’ll the the Lost Isles. Each zone will likely be 1-15.
- No new talents, but 5 more talent points, and the talent trees will be reworked. There will also be a non-class-dependent advanced progression called ‘Path of the Titans’. I don’t know much about this yet.
- New Secondary Profession is Archaeology.
- New race/class conbinations. The new breakdown seems to give each race two or three classes it can’t take, Gnomes getting boned with four.
- Three new Battlegrounds. Holy cow. I wonder if they won’t retire one or two of the older ones.
- A complete revamp of old world Azeroth. Some zones will only be changed a little, while others will be altered radically. The new Azeroth will be the one in the game regardless of whether you get the expansion or not. A bunch of the voids in the current old world (Mount Hyjal, Grim Batol) will be filled by the revamp.
- Zones will also be revamped to allow for cleaner (and faster) level progression. This means there should be a lot less zone-hopping in the 40-60 level range.
- Flying mounts in Azeroth is confirmed. Very exciting.
- There’ll be a new “Wintergrasp-like” zone called Tol Barad. I expect this to run on a different server than the main world, to avoid Wintergrasp-like problems with server-wide lag, so you’ll probably have to portal there.
- There’ll be a couple of entirely new zones as well, including an undersea zone.
- Guild Levels and achievements. This opens the door to Guild Halls as well, which WoW feels the lack of in my opinion.