Something like 12 hours of Champions Online play occurred yesterday. In lieu of a point-by-point discussion of it right this minute, I’m working on a lengthy post and a video, but I will say that I’m still having fun.
There have been a few launch-day type problems; the server went down, briefly, a couple of times, and client performance seemed a bit more sluggish than it did in the open beta. Tweaking settings down fixed this, but I’d rather not – I like the way it looks at the reccomended settings. All in all, though, things seem pretty smooth so far.