APB to Rise Again?

Via Massively. Evidently, fans of the massive GTA clone should hold off on abandoning all hope just yet.

Here’s hoping it happens. APB had some pretty big problems, but there was a lot there to like as well, and with some tweaks to the vehicle controls and matchmaking it could have a nice life. Hell, the character editor alone is worth salvaging the game for.

As an aside, APB is a great example of what I was talking about in an earlier post: an MMO (well, an MMO-like, in this case,) that cost way too much money to produce (word is around $80 million,) and so stood almost no chance of earning that money back, let alone being profitable. I can see why some people might have thought that a massive GTA game might be a huge moneymaker, but that level of investment, paired with flawed gameplay and an opaque money model doomed it to failure. Let’s hope that someone (Epic continues to be the leader in the rumor mill,) picks it up on the cheap and can turn it into something at least modestly profitable.


2 responses to “APB to Rise Again?

  1. The business model whereby one company spends a vast amount of money making a product, goes bankrupt as a result, allowing another company to pick up the product for peanuts and run it at a profit seems to be quite well-established, and not just in gaming.

    If as customers we can resist the lure of “new! shiny!” and wait for long enough after each release for the dust to settle, we are actually doing quite well out of the deal. Now that there are many more MMOs than any human being could actually hope meaningfully to play, it shouldn’t be too onerous to excercise a little restraint and not jump on every bandwagon the minute it rolls out of the gaming garage.

    As a consumer I quite like my options nowadays: open beta/free trial to satisfy my curiosity, then put aside until game establishes itself. Come back a few months or years later and enjoy a much-improved experience.

  2. APB had tons of potential, but like many “MMO’s” or “MMO-Lite’s” coming out these days, the games (and developers) would have been better off with a little Visine clearing the dollar signs from their eyeballs and simply making these games what they really are: normal multiplayer games. APB could have thrived on the PC with dedicated servers and community mod support, and would have done well on consoles as well with a competent console developer behind it. APB was only an “MMO” from the standpoint of being monetized. Same with Global Agenda, the upcoming Tribes Universe, Red 5, and so many others that could have saved a ton on their budget by dropping the whole “MMO” garbage.

    If Epic buys the IP and makes a non-MMO version for the 360, I’ll buy it again but not sure how I feel about re-releasing the PC version other than giving myself a little extra justification since I bought APB less than a month before RTW announced they were in serious trouble then shut it down.