Let us pretend, for a little while, that the readers (and writer!) of this blog have all just been hired by an up-and-coming studio to develop a new MMO. You have the chance to shape it. This will happen in the comments to this and subsequent posts in the series.
The question asked in Round One is: You’re building an MMORPG. What features do you want to include?
Let’s start with a couple of core assumptions:
- The game will be an MMORPG, not an FPS, RTS or some other kind of hybrid. Within that restriction, however, there’s no need to assume anything else; we don’t have to use third-person view, for example, or sticky targeting, even though most MMORPGs have both.
- The genre is traditional fantasy of some flavor, just so everybody has a solid grounding in what to expect and what’s been seen before, and to insure a fecundity of ideas.
- We assume that money is not an object, and that the game will be sustainable after launch, whatever the parameters of our design turn out to be. The object is not to think of a game that will make money, but to explore our own desires toward an MMO desgn.
In round one, you can submit up to three things you want to see in the game. These can be mechanics, world features, gameplay elements, races, classes, combat systems or whatever you’d like. Feel free to elaborate on them, but don’t get too detailed – we’ll save that for subsequent rounds, in which we’ll dissect the things that get selected in this one.
For the purposes of our discussion, submissions will be considered canonical. If you want something enough to list it as one of your three items, it’s in… although it may not resemble what you intended when it comes out the other end of the process. But remember, you only get three, because we’re a committee.
Oh, and I’ll get picks the same as everybody else. But I’ll put mine up after some others have weighed in first; the object is not for me to shape our hypothetical design, but to see what we can come up with in collaboration.
At the end of the round (once I as moderator feel that discussion has run its course, probably a few days) I’ll assemble what we’ve decided on into the basis for round two.
Have at it!