Over the weekend I made my brief, time-limited return to the World of Warcraft. As is my usual practice, I started a new character to re-acclimate myself, and went straight for the Tauren starter area, which used to be, in my opinion, the game’s weakest.
My (very) preliminary opinion is – and I’ll doubtless have more to say on this in the coming weeks, as I have plans for a series of articles revisiting the classic starting areas – that it’s much improved. I make no claims to any extreme prowess, but I found the 1-5 run to be highly streamlined but still challenging in the final “boss” fight, in which I did indeed die and had to try a second time. I’m going to go through it again, however, capturing screenshots and video, now that I understand its structure.
Once I get back to my regular account (which I haven’t done yet,) I intend to do a careful accounting of my various characters. I’m almost certain to delete a couple in the high 20s, and I’m even thinking of scrapping the guy who’s been stuck in the mid-60s for the better part of the last two years, as I really don’t see the need to sit on a second Hunter, and I’m more attached to the other one (currently at level 36.)
New character ideas include an Undead Mage and Tauren Warrior. I will likely start up a batch of characters on the backup server that our guild plays on when Kirin Tor is down (Steamwheedle Cartel, for those interested,) so I can work my way (over time) through the new starting zones. I’m not going to restart everybody, after all, and most of the characters I’ve put any serious time into are now well into their 30s at least.
I’m especially interested to see the time involved in getting characters to level 60, as I’m seeing numbers put forth that seem less than credible. Sure, the Cataclysm streamlining is sure to help, but I have serious doubts that what used to take 100-150 hours will now take less than 30. But I’ll be looking to find out.