Heartless linked this earlier and I’ve just gotten around to watching it. It pretty much sums up all of our collective hopes and dreams for Guild Wars 2.
GW2 is a game I’ve gotten a bit wishy-washy on, but that’s due just as much to the delay in launching as anything else – another wave of reveals and videos is likely to get me pumped up about it again. If even some of the stated “top 10” pan out, GW2 will shake up the state of MMO design, which has grown so stale that almost any change will be positive. The Holy Trinity in particular, stated as #10, needs to die in a fucking fire. It’s a glitch imported from early MUDs into EverQuest and thence made an inexplicable standard design feature that almost every MMO uses. There are exceptions (DDO, for example and to a point,) but they’re few and far between.
I remain convinced that GW2 is much more exciting than Star Wars: The Old Republic. I have many potential concerns about it, among them that it may simply not fulfill many of its stated promises, and that it may end up being just as mechanically narrow as WoW, Rift or any of the other over-optimized games designed, intentionally or not, so tightly as to truncate the possibilities for emergent play experiences.
So we’ll see. And we can hope the thing comes out this decade, too.