Since Trion and Raptr were kind enough to provide me with a retail code for Rift, it’s been my more-or-less main game this week. A lot of others have come back as well in the wake of the announcement of a very substantial-sounding expansion.
Having played through all of Silverwood back in the beta before opting to pass on the game, I chose to go the Defiant route this time. The game is about as good as it was back in beta — meaning very well-done. The rift events seem better tuned and the pet and mob pathing seems less flaky, and there’s some quests and stuff that appear to be new. And you no longer have to unlock souls — you have your pick from all those available to your Calling (archetype) from the get-go. I’m not sure how you get PvP souls now, but I’ve no inkling that that’s changed.
And Trion has done a great job supporting Rift over the sixteen months since its release — such a good job, in fact, that even SynCaine, that whirlpool of scorn for all things WoW-like, has expressed his admiration for Trion’s management of the property.
I’m now level 21 and well into the second Defiant zone, Stonefield. I’m playing a Mage centered on the Pyromancer soul and am very happy with the way the character plays. Despite that, I am probably only good for another ten levels or so; I’d like to see the next couple of zones, but unless they somehow blow me away I will not be plunking down the $15 to keep playing, and indeed will probably have lost interest before the 30 days are up — as I predicted would happen before launch and which was my big reason for not buying the game in the first place.
I once wrote a post about Warhammer Online not having a soul. By that I meant that it was a sterile, by the numbers design which while well-executed in some ways ultimately lacked the creative spirit that belongs in an MMO. It played like a game and not a world. There’s a lot of titles out there like that now, and a big one (WoW) that has moved farther and farther in that direction as time has gone on. Rift is another. In fact, as I have pointed out in the recent Ardwulf Presents, Rift plays a lot like Warhammer Online, except that everything actually works. That it does is to Trion’s great credit, but ultimately there is a “something” missing despite the game clearly firing on all cylinders. It’s a terrific game in so many ways and the upcoming expansion sounds like gangbusters, and I went out of my way to start a trial even (just) before the Raptr giveaway — and I’m glad to be able to try it out without the level 20 cap and whatever other limits are on trial accounts. Yet I am strongly disinclined — at this point and I don’t see the next ten levels and two zones changing this — toward paying a subscription fee for it.
This isn’t just a resistance to subscriptions in the face of a field increasingly dominated by free to play titles, either. I’ve been paying monthly for Vanguard for a while now and just upped that to a three-month SOE All Access pass for a summer (hopefully) loaded with Vanguard and EQ2 and maybe even a whirl in Planetside since the sequel is looking more impressive every day. Would I play it if it were fully free to play, inasmuch as much games are? Yeah, probably. In fact, while I respect Trion’s decision to go all in on the sub model, in this respect it’s a game I would compare not to WAR but to LotRO, which was a title I couldn’t stick to until it switched over, and have since spent a couple of hundred hours in. And LotRO is in many ways not as well-designed as Rift. In basic handling and combat feel it’s not even close. But soul… now that it’s got.
I figure by the end of next week I’ll be done. And there’s probably another video ahead where I talk about this and relate it to some other factors and other games.