My planned PanzerGrenadier game and accompanying video playthrough… did not go well. I was an hour into playing and filming and what I was doing was simply not fun. I talk about some of the reasons for that in the embedded video.
Fundamentally I think it comes down to a lack of depth, which appears to lie in the system but also in the maps and scenarios. One would expect this comparing it to ASL… but I think that even Combat Commander, a game I’m not exactly wild about, beats the pants off of PG in this regard. I would be curious to look at Lock n’ Load as another point of possible comparison.
I’m a little pissed at myself for having hung onto this for all these years before realizing that it’s simply not for me. For those who like it, enjoy. I have six of the early out of print products (the original PG itself, Heroes of the Soviet Union, Akrika Korps, Desert Rats, Airborne and Battle of the Bulge) now available for trade. Hit me up on BGG if you’re interested.
Roads to Moscow is now on the table.