Back to ESO

This place started almost twelve years ago as a place to talk about MMORPGs. But as I drifted away from the genre I also drifted away from the blog and sought new avenues (primarily social media and my YouTube channel) to share my experiences with other types of games. While I made some efforts to write here about wargames and tabletop games, blogging about them never really caught fire for me.

The massively multiplayer space as we once knew it is stretched beyond recognition. Now almost everything is online and multiplayer, and where stuff’s not really massive, it often pretends to be. The state of what we might then call massive online ‘virtual world games’ has been dire for several years, with any number of shaky launches and disappointments and not a few embarrassing closures.

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Those folks already entrenched and happy in an older and well-established title like WoW or EVE or EQ2 (for example) had little reason to notice this deterioration in the larger space — although in all three examples there has been noticeable turmoil. But for those of us who never stayed attached to a single game, the prospects have grown thin indeed. That’s probably one reason that the MMORPG blogging community, prone to game-hopping and once quite robust, has largely evaporated or moved on to blogging about other things. But most of us are still here, lurking and waiting.

I spent a good chunk of May playing World of Warcraft, for the first time in a long while. This was in the current retail game, not the WoW Classic beta, and I had fun, but it certainly wasn’t social. Maybe three weeks in I felt the familiar drift. So I hemmed and hawed for a few days off and then stepped back into Elder Scrolls Online. Which, if it isn’t perfect, is maybe the best we’ve got right now.

ESO happens to be the only MMORPG right now that is growing (EDIT: Possibly also Final Fantasy XIV). After a shaky launch to tepid reviews, it did some things to address structural issues and has been relentlessly pounding new content ever since. At this point there is a crazy amount of stuff to do even without the shiny new Elswyr expansion, which I don’t have… although I did pony up for the sub, because the game is frankly hard to play beyond the first zone or so without it, due to the difficulty of managing an inventory with an enormous number of crafting materials, unless you just vendor everything.

ESO also has a number of incentives to sign in every day, from the daily login rewards to the daily crafting writs to the need to bump your riding skills every twenty hours. Some days that’s sign in and fart around on that stuff for fifteen minutes, and other times it’s like “well, I’m in, I might as well do some questing” and only sign out three hours later. Plus random daily PUG dungeons, except in ESO the PUGs actually talk to each other. It’s crazy.

Anyway. I’m, into the week three Death Zone. So check in on me in about a fortnight.

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