The news (mentioned earlier) that Vanguard will at long last be moving to a f2p model could not have been bigger, as far as I’m concerned. Lots of people won’t care, of course, but it matters to me that a game with the virtues of Vanguard survive, and I think going f2p stands the best chance of making that happen.
Of course, as when SOE makes any decision, the cries of “cash grab” began to go out immediately from the standard roster of SOE haters. The idea that somehow a “cash grab” is even possible with a game with numbers as low as Vanguard’s is really pretty freaking stupid on the face of it. Let’s not kid ourselves — Vanguard isn’t going to jump into the top tier of MMOs, or even the middle tier, with this move. I think it does have a shot at developing into a strong niche title, which is reasonably the best that SOE can hope. But even so, if you look at what might happen as a percentage increase over the current number of players Vanguard or amount of revenue that the game is generating, this move has the potential to break records. The number of active players could easily increase by ten or twenty times. Granted, this is an anomaly caused by how low the numbers currently are, but still.
I’m not going to rehash Vanguard’s terrible launch on the assumption that everyone reading will already know the story; if you don’t, just accept that it was legendarily bad, perhaps the worst MMO launch ever. Despite its shaky history, it’s a game that’s improved immeasurably since it launched over five years ago. I do not think that every change had been an improvement, but overall the net effect has been way, way into the positive. And I think it’s a game that has a lot of strengths that are rare in the MMO field these days. If SOE’s newly-recreated development team can focus on those strengths instead of simply trying to make it more friendly to the mass market, I think that players looking for that big open world might flock to it in modest numbers. I don’t think it has anything to do with “hardcore” versus “casual” people, either — plenty of casual people would enjoy a slower progression and time to explore the world of Telon at their leisure, and I think that can be done without watering the game down.
The biggest thing that Vanguard needs is simply a bigger population. It’s a game that would thrive on that; imagine Trengal Keep or any of its glorious open-world dungeons when there are three or four different parties down there at any given time. Even if the change isn’t as pronounced as I think there is reason to expect, this will be a big, big help with that. Plus, the move itself shows that SOE are serious about keeping Vanguard afloat — this kind of thing does cost money after all, and if they were content to let it simply continue its slide into oblivion, we wouldn’t be seeing it.
That aside, I think another motivation is for SOE to transition entirely away from the subscription-only model. With EverQuest Online Adventures sunsetting at the end of this month, and Vanguard going f2p in the summer, the only sub game SOE will have left is Planetside (as Wilhelm points out,) so don’t be shocked to hear an announcement of note there as well. We already know (as in, it’s been announced,) that Planetside 2 will be f2p, and I for one would be stunned if EverQuest Next wasn’t as well. Speaking of which, Vanguard could potentially serve as a testbed for new technological or microtransaction ideas that SOE might have in relation to EQ’s eventual successor. Because the bar for Vanguard is so low, SOE might feel it has more room to experiment than it did with its current flagship title, EQ2, which it pushed very tentatively into the f2p market.
Beyond that, I wouldn’t necessarily expect any hugely new ground to be broken in the f2p realm when details finally start to come out. But SOE did shake things up a little bit with the way they handled DC Universe Online, and that appears to be turning out rather well for them — it went from a game with a middling launch and a fast fade to PC Gamer’s MMO of the Year thanks to the move.
Bearing in mind that we have just about no details right now, if I were in charge of the project, and in the context of how SOE has handled their other f2p packages, here’s what I’d do to set things up. You can take these more as predictions than as “how Ardwulf would prefer to do things.”
- My priorities for fixes would be the broken leveling rate (it needs to be slowed down to match the quest progression again) and itemization.
- Primary world fixes would be addressing any remaining broken quests and polishing up the older starting areas, which in my opinion give players a much better feel for the game than the Isle of Dawn does. I wouldn’t redo them completely, but I’d tweak quests and quest rewards and maybe add a few quests where gaps exist, particularly for Diplomacy and Crafting.
- There would be no restrictions regarding content for free players. Restricting access to chat channels would be hugely problematic in a game as group-centered as Vanguard, so you’d need some way around that, either with some kind of Silver upgrade that drops those restrictions or by just not having them in the first place.
- The priority for substantial new content would be at the high end, where it’s needed insanely badly.
- The Cleric, Fighter, Sorcerer and Rogue would be the free classes.
- I’d make two or three races from each continent free. This probably means the Thestran, Kojani, Qaliathari and Mordebi humans, and probably the Half Elf (from Kojan) and Dwarf, High Elf or Halfling from Thestra.
- Free players limited to two bag slots. Later SOE additions to the game junked up inventory substantially, but I don’t consider SOE’s bag slot purchases to be terribly onerous.
- One or two character slots for free players. If there’s a Silver option, add two more and probably an extra bag slot.
- Get rid of Randolph, or at least take away his flight ability. Its presence is an artifact from an earlier era, breaks the game in some important ways, and it at odds with the atmosphere of Telon. If he cold only fly during the holiday event, I’d be okay with that.